A spatial split
Screen tearing traditionally describes portions of different frames visible at once, often separated by a horizontal boundary. A browser may prevent that presentation path, so this tool is best understood as an opportunity to inspect—not a way to force—a tear.
A temporal jump
Stutter is uneven motion over time, such as a held, repeated, or late frame. It may look like a jump without the displaced horizontal boundary associated with tearing. Thebrowser cadence estimator can add timing context, though it still cannot measure end-to-end frame delivery or input latency.
A soft or repeated edge
A trail that follows an object is closer to ghosting, overdrive behavior, or persistence blur than to a split image. Use the dedicated ghosting workflow to change transition polarity, object size, and background while leaving this test focused on alignment.
System evidence belongs elsewhere
Confirm refresh and VRR configuration through current operating-system, GPU, game, and monitor information. Those sources can report settings the browser cannot read. A rigorous end-to-end assessment may also require controlled capture hardware or instrumentation.